#ifndef ARMY_H
#define ARMY_H

#include "entities/entity.h"

class Army:public Entity{
    public:
        Army();

        virtual void Select();
        virtual EntityType GetType(){ return ET_ARMY; }

        virtual int GetTurnsToComplete(){ return 0; }

        int GetMovePoints(){ return movePoints; }

    protected:
        int movePoints;
        float height;
        bool besieging;
};
#endif
